Graphics were sufficient for a free jam project, sound design was really good (I guess this is where all megabytes came from - but next time compress them in .ogg or something), general style and direction where fine, but when it came to the gameplay... it was frustrating.
- Why put attack button so far away from the rest? Game could be easily controlled with one hand otherwise.
- It took me some time to understand that I need to beat the only level without being hurt once. There is no clear explanations on exact requirements... why is there even a blood meter if being hurt once ruins the whole run altogether?
- I fell into death pit and now I have to run back and forth to kill myself on spikes. I got damaged once - now I have too look for the best and quickest option to die - that's time consuming. Just add a dedicated restart button.
- There was no clear info on how I should act against the big bastard in the end. I tried to fight it, but got one-shot folded like an omlete.
- I was forced to watch my man entering someone else nightmare again and again and again... made it skippable please.
If this game had more missions - I would say it's a solid project, but it's too raw. I see the potential if some polish will be applied but as now it's a bit raw and a lot of short.
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