Really enjoying this so far.. though I really feel like the current state of the game doesn't reflect the description of "wacky" too much yet. I love the spider design and hope to see many more enemies, rooms, bosses, and items that help reinforce this theme. This may be something that comes later with visual design iterations, though please don't forget this in the long run! I personally believe this is an important aspect in establishing the game's identity and theme and would hate to see it left behind
Thanks for the feedback. I agree. I've tried some different monster iterations for the bat, the snake, and the slimes but I haven't quite found something that worked yet. I'll keep iterating until I find something that works. The dragon boss is going to need some iteration as well. Needless to say, I have my work cut out for me still on the art design side haha.