Sorry :( I'm not sure why it isn't working for you. What OS are you on? There is a demo for windows and linux on Steam.
Heartbeast
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Thanks for taking the time to play the new demo and leave feedback!
I'm pretty firm on the artstyle change. Interestingly, the color palette is exactly the same as the previous art. I'm just using the colors in different ways. The change actually wasn't because of time. There were some small gameplay reasons, but mostly I just prefer these visuals. I know some people will prefer the previous art and see this as a downgrade, but there are others who prefer this and see it as an upgrade. I can't quantify these numbers, but I did have a mockup of the new visuals do very well on mastodon (compared with previous visuals falling a bit flat on twitter). I'm planning to add more animations to the levels and enemies to increase the detail and liven it up.
I agree with you on difficulty. I also want to lean more into the bullet hell side of things. I have plans to add projectiles to more of the enemies, though not all of them. From a design perspective, I consider some enemies "homing projectiles" that you can destroy with your own projectiles. Under that framing, I may need to increase their movement speed as a solution to the problem you are experiencing (waiting for the enemies to die).
Again, I appreciate the feedback and I hope you continue to play future builds and let me know your thoughts on them.
Thanks for the feedback on audio. I'll make some adjustments there. Glad you like the look of the new art!
I've got another biome mockup done on the steam page (forest). What did you mean by "bright" in this context. Is there any art you could point me to that is similar to what you are thinking.
Thanks again for playing and for the feedback!
Thanks for all the feedback. That is super useful.
For the enemy projectiles are you imagining a red circle under them to indicate the collision box?
I agree with the sound effect for getting hit. Some of the other sounds effects still need work as well.
I've got a lot of work ahead of me still, but I'm happy to hear you enjoy the core of the game :)
Thanks for the feedback. I agree. I've tried some different monster iterations for the bat, the snake, and the slimes but I haven't quite found something that worked yet. I'll keep iterating until I find something that works. The dragon boss is going to need some iteration as well. Needless to say, I have my work cut out for me still on the art design side haha.
Thanks for playing and for the feedback!
I agree. A pause is a must. I apologize that it isn't in yet.
A dash mechanic is on the forefront of my radar right now.
The golden heart issue isn't actually a bug. It's an issue with player expectations/my communication unfortunately. Golden hearts don't give health, they give gold instead. This is stated in the description for the midas charm but unfortunately, it's too easy to misinterpret so I need to find a way to fix that.
Ben