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(4 edits) (+5)

"Working with unity is gonna be kinda hard after the new policy."

My answer is "I'm not." Then again I took a haitus to work on a webcomic, so I'm going to need to relearn a lot of crap when I feel like gamedevving again. Perfect time to learn a different engine.

And I don't care if this sounds confrontation or whatever, but fuck the simps that are going "it's okay because there's a minimum threshold for revenue," since (1) we're long past the point in the gaming industry where these kinds of bad precedents are excusable (remember how lootboxes started?), and (2) That's a "you" excuse, not a legitimate defense of the practice that addresses any developer that wants to eventually make money from their gamedev. It's a selfish perspective that relies entirely on ignorance to excuse this kind of crap.

Unity could have easily done some shit like aping Unreal's scaling-pricing model, but this whole shit of "installs" is such baffling insanity that I cannot comprehend how anyone could have thought it was a good idea without a whiskey glass full of alcohol and meth. I don't care if they undo the changes.

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I read that the responsible guy and several other execs    sold shares before announcing this, actually sold all year long and not buying any. So no trust in his own company. It could be a deliberate ruse to manipulate market. At the very least they knew exactly how the market and gamers would react to such a move. So maybe he saw a sacking coming. Apparantly he is highest paid  boss in gaming and chances are that someone noticed that and he  made the gambit of either delivering big money for his salary or cashing in with market manipulation.

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With that Microsoft court document PDF leak (https://arstechnica.com/gaming/2023/09/ftc-v-microsoft-document-leak-outs-detailed-plans-for-mid-gen-xbox-refresh/), along with the whole fiasco of publishers being headed by businessmen who don't game much (hello Konami); one can certainly see that gaming in general is becoming much more corporate.

It appears that Flax may ultimately be what Devs will be be guided to use next. However, since it too isn't open source; one can anticipate potential lock-ins.
Godot is said to have some issues despite Godot 4.0's improvements. At the very least, if Godot ever followed in the footsteps of other open source products who turned evil (like Audacity), someone can still could fork it at least.

We may have a frog-in-pot situation. Adobe users have some familiarity with this.