"Working with unity is gonna be kinda hard after the new policy."
My answer is "I'm not." Then again I took a haitus to work on a webcomic, so I'm going to need to relearn a lot of crap when I feel like gamedevving again. Perfect time to learn a different engine.
And I don't care if this sounds confrontation or whatever, but fuck the simps that are going "it's okay because there's a minimum threshold for revenue," since (1) we're long past the point in the gaming industry where these kinds of bad precedents are excusable (remember how lootboxes started?), and (2) That's a "you" excuse, not a legitimate defense of the practice that addresses any developer that wants to eventually make money from their gamedev. It's a selfish perspective that relies entirely on ignorance to excuse this kind of crap.
Unity could have easily done some shit like aping Unreal's scaling-pricing model, but this whole shit of "installs" is such baffling insanity that I cannot comprehend how anyone could have thought it was a good idea without a whiskey glass full of alcohol and meth. I don't care if they undo the changes.