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You did a great job exploring your mechanic in such a dense demo. I liked fighting the eyes, especially! I did sometimes wish there was gamepad support of some kind because I found it difficult to track my character and aiming reticle simultaneously while a lot of bullets were on screen. That being said, I wouldn't be sure how to resolve that issue since the precision of mouse control seems kind of necessary!

Overall I think your team did an awesome job with the design, character art and writing. I had a great time and wish you luck developing the game further!

Thanks so much! I'm glad you liked the eyes, crunched that boss into the last day or so of development, haha. This was a very busy jam for me outside of gamedev....

While the controls are very much geared toward mouse/keyboard, I might play around with gamepad support and see if it's fun to use or not. Thanks for playing, and the suggestion/feedback!