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Cool idea, it made me think of Superhot in that you had to pause and evaluate the situation as you turn. 

However, there was a delay when going from stationary to moving forward/backward that I think would be better off removed. Because of that delay, it felt more sluggish to quickly move out of the way of incoming fire. And when I went to the northern part of the map, the camera didn't look ahead of me very far as I went southbound, so I was prone to running into bullets I had no way to see.

Overall fun idea, execution was fine but could use some work. Maybe letting you turn in real time when stopped might make the game feel more responsive and fun?