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OneHit Timesters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #5 | 3.432 | 3.600 |
Innovation | #13 | 2.384 | 2.500 |
Overall | #15 | 2.527 | 2.650 |
Gameplay | #16 | 2.479 | 2.600 |
Fun | #22 | 1.812 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username(s)
tron
Infinity
Unearthly@Shrujan
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Comments
Cool idea, it made me think of Superhot in that you had to pause and evaluate the situation as you turn.
However, there was a delay when going from stationary to moving forward/backward that I think would be better off removed. Because of that delay, it felt more sluggish to quickly move out of the way of incoming fire. And when I went to the northern part of the map, the camera didn't look ahead of me very far as I went southbound, so I was prone to running into bullets I had no way to see.
Overall fun idea, execution was fine but could use some work. Maybe letting you turn in real time when stopped might make the game feel more responsive and fun?
Visually interesting. Gameplay, wise I really didn't get the controls. I don't get why advancing or going backwards is fast but turning is slow. And since I get killed very fast I have no time to get accustomed to the controls. Even advancing fast, the turn is so slow.
A game a bit hard in my opinion, but still good.
I think this would feel a lot better without the tank controls, and more of a top-down wsad shooter with an aim at mouse structure. Trying to navigate with slow turns to try and shoot a fast enemy (even with the slow-down) makes it very difficult. Especially once the following enemy gets right up on you. However, the concept is cool so I like that.
Huh, not bad. Had an idea to do something like that, but we decided to use another idea. Cool concept though, would love to see something like that as an mobile game
Amazing gameplay, nice visuals
Awesome Game, Loved it!