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Was it a conscious choice not to force the player to start over when they get hit?  Because it feels like a cut corner... that made the game better.  I was more into exploring and taking chances knowing I wasn't wasting time.  And that made me feel better about the limited field of view.

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I'm glad you liked it! It started out as a cut corner, but when I played with it for a while I kind of liked it and decided to keep it.