Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I'd say the same a Koveras-- definitely one of the coolest games I've tried today!  My only complaint is that repeatedly pressing arrow keys to walk around can start to feel a little tedious when not fighting monsters (I actually really like the  strategy of the combat).  Feels like something that could be a blast to play!

Oh yes, and the sound effects and camera movement give it a rather appropriate "lumbering monster" feel.

(+1)

Thank you! I need to make the dungeon smaller - I added vision in the last hours, but didn't playtest much, and it's much easier to get lost when you can't see other rooms.

Do you know any good solutions to the "walking around is tedious" problem that other roguelikes use?

(1 edit)

I'm not entirely sure about other roguelikes (because I cannot think of many that move on a grid off the top of my mind), but perhaps allowing the player to hold down the arrow keys when moving would help.  That would also allow for the diagonal movement I just discovered with the mouse.  In terms of making that feel precise-- maybe think about something like pokemon's world movement?  If it was needed you could even limit controls to individual presses during combat.

(+1)

I see, thank you, that's very useful feedback.