Very fun take on a game that leans more towards Castlevania than Metroid. Movement is crisp and combat is just challenging enough. Only criticisms is that the Circle weapon trivializes the boss fights and on controller movement was mapped to d-pad up/down instead of left/right (this might be a PS5 dualsense issue).
Viewing post in Ghosts 'N Ghouls jam comments
Thank you for the feedback! I'm still trying to figure out the PS5 controller issue but I don't have my own to use for testing and haven't found much info on potential issues with PGMMV & PS5 controllers, (some say to add as non steam game and run it through steam) but it will work fine with PS4/One controllers on its own. I agree with the ring weapon I have a few ideas but for the time being I reduced the damage it does to bosses even more to hopefully push melee a little more.
I may have found a workaround for the PS5 controller issue until I can get more info. I've uploaded a build with mouse view and limited debug menu, when on title screen press F1, in top left corner click settings/operation settings then select your device and change the dpad inputs there. I just need someone with a PS5 controller to test it out.
Thank you for giving that a try its unfortunate it didn't work but as a last ditch effort would you mind try assigning the left analog stick to the up/down left/right controls and see how it responds to that? I put a bug ticket in for the game engine waiting to hear back with any info and going to see if I can borrow a buddy's PS5 controller to mess with.
Great! thank you for helping me trouble shoot, I went ahead and added movement control for the left analog stick but I missed the bug fix upload window :/ I should of added it to start with but was going for old school feel with the dpad. When you mapped the analog in the menu did you happen to notice if it was labeled as an axis (xy) or just "left stick" with input direction?