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Lots of feedback there appreciate the effort you went to. Don't plan on upgrading my hardware there's no point. Probably not going to improve my skills either. Literally couldn't care less it's a hobby not a career. If I was more serious about it then maybe I'd look into it further.

As for the magic based combat in Bane of Oakenshade. You have pretty much worked out the gameplay loop in a way. The magic is over powered on purpose but if you level up by gaining xp through enemies killed using magic the trade off is your melee improves with it. The stamina bar stops spamming attack buttons. You only do full damage when the bar is full! Swinging with a half full stamina bar is as good as useless. That's how Kings Field games work. I kept it inline with the styles they used in the 90s but added my own spin combat and levelling. As for not being able to tell if you hit things. That's a game engine flaw. Devs are working to rectify the short comings if the sword of moonlight engine. That's how Kings field plays. Hit boxes are vague and clunky.

I wanted to hide a starting weapon as most Kings field games give you one from the beginning. Wanted to make the player work for it. There is actually a lot of stuff to find early on in the first map alone. There's a shrine that will replenish your magic at no cost close by aswell. 

Spiders are your simple grind enemy. They really get the experience points moving. Less to kill and give decent xp. Appreciate your effort and the extent you went to understand the game. The engine is 23 years old. I've enjoyed plenty of the fan games made with it. I just wanted to do things a bit different from what has already been done.

I probably won't be submitting for any jams for the foreseeable future. I have gone back to studying a multi coursed Cert IV after hours and that will consume most of my spare time.

Thanks again

Thanks for the info on the bars. That will help. I also had a feeling the hit detection could be an engine thing, so confirmation on that is nice to have.

With the information of the shrine, I'll probably try again when I have more time. I do want to go more into this, since it does have a lot going for it. 

The extensive dialogue with NPCs gives away plenty of clues as to what to do.

Hey Hodslate,

So I put some more time into Bane of Oakenshade. I actually figured out quite a bit (found the shrine, got a bunch of levels and the next spell). I had wanted to put about two hours into it, but about an hour and 25 minutes in the game crashed on me and I lost a LOT of progress. Overall, though, I like this a lot and, if you're interested, I'd love to be able to play more while talking with you live some day.

When the VOD with this gameplay releases (which, I'll admit, I did go through our history in FQ events because I do want to be clear about this for folks new to my stream so they understand why this game is such a big deal to me personally), you can check it out on my Youtube. I do hope you'll give it a check and see where the crash happened. I also want you to know, I changed my rating for this game and made it higher than I had originally done.

While I know you said you won't submit games for a while, I do hope if you get some time you'll be able to improve this title even more. I do legitimately like it and want to play through to the end of the story (I know From Software games tend to never have "happy" endings, though I am hoping you've put one in this).

Hello. Ive never done a live chat before. Shame about the crash. I hope you saved before it. I've never experienced a crash in it. I think the game engine is happy up to windows 7 then things might get a bit iffy.

G'day. Have updated the game a lot and improved many elements. I think I've removed whatever was causing the crashes. I hope.... I've experienced none on this updated version.