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(1 edit)

That's fantastic news! One question: I use MT-32 emulation for years now for my DOS games. I tried to do the same thing I do with every MT-32 game: I unpacked DOSBox (portable) to the directory of The Aching, inserted the two ROM-files and started the game via Gorgon2 > EGA > MT32 and Sound Blaster. Now I hear the MT-32 music (which sounds fantastic by the way) but other sound effects are either missing (the waterfall sound) or distorted (the blowing winds right at the beginning where you see the city far away sound more like some kind of flute... is there a specific configuration I have to use in the DOSBox conf?

Thank you.

Unfortunately those aren't bugs. We're pretty new to the MT-32 and the current solution for the wind chimes was to use the flute and as for the waterfall we just couldn't find a way to express it via the music system that we were happy with. We've been researching into the more complex side of MT-32 programming with modifying patches but it's still early on yet.

An engine expansion we've toyed around with is possibly using meta data to link missing music tracks with the PCM sound effects pack, but we haven't settled on a particularly elegant solution for that idea.

A lot of this is a hold over from the Tandy 1000 3 Voice Sound mode only days where that was what we had so we made due.

What I will say is this won't be the last non-bug fix patch for the Aching and if we find a better solution we'll readdress some of the more questionable solutions to these challenges we're currently employing.

Hey

Thank you for your reply. I understand. I'll play the game in the originally intended way then. Thanks!