I feel like I actually learned something about how dimensions work from playing this game. I thought at first the camera was rotating around the level, but once I realized it was just moving through the cross section, it did become significantly more understandable (realizing your character is a circle also helped). I thought it was interesting how the best way to play was moving the camera and player in the same direction at the same time.
Anyway, cool idea that I may have pondered myself but had no idea how to execute. I also lack the insight as to where you might proceed with this idea if you wanted to take the game further, but it is something that would be neat to see if it could be done.