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LoipesMas

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A member registered Jul 12, 2019 · View creator page →

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I enjoyed it very much! The vibes are immaculate!

As others have mentioned, it's a bit cryptic, but I think it fits the retro-style and figuring things out was fun for me.
I even managed to complete the mission! Maybe I'll return one day to finish it as the other Core.

The setting reminds me of Armored Core, I wonder if it's intentional.

I have hard-locked myself, twice, on the first battle-screen. I think I got stuck in the enemy after dashing into them? I even tried turning the console on and off again, but it didn't help, so I had to restart the universe webpage. Luckily I only lost a minute.

Other than that, everything was great! Good job!

That is really cool!

I really enjoyed the boss battle, although it got a bit frustrating at times. When I figured out the strategy to farm overload in the star room, shoot primary attack for the first half and then spam secondary attack for the second half, it was much easier.

My main pain point is balancing. Mainly: low amount of i-frames, enemy being able to shoot you through walls and off-screen and enemies shooting at you as soon as you enter the room. But that could be solved with some minor tweaking, all the important stuff was spot-on!

BTW, was Risk Of Rain (the first one) an inspiration? The premise and graphics are similar. And the checkpoint/health restore objects remind me of Remote Caffeinator from Risk Of Rain 2

Great game!

Nice graphics and cool mechanics. Shorter than I would like.
I felt like the gameplay during the night was a bit too simple, as I was just waiting for the batteries to charge to be able to drive forward.
There was also a bit of "information overload" on the screen, but I dig that stuff, so I didn't mind.

Well done! ;]

Definitely one of the best games in this jam!

Fun and engaging throughout, although a bit frustrating at times.
For the last puzzle, I went into 2-player mode ;] because it was too much for me to handle.

Great entry, congratulations!

The minigames are actually related, but maybe that wasn't as clear as I planned to.

Thanks for the feedback. I am planning to grow as I continue to jam ;p

Fun idea and vibes!

As others have said, controls were a bit cryptic, but sometimes that adds to the experience ("learning on the job") ;]
Also, it wasn't clear what I'm doing and whether it's actually working (e.g., I thought I was missing my coffee-shots, but then I realized they just need more of them).
And briefcase is too powerful, which says a lot about our society.

BTW, my first attempt was a window% speedrun (I was just too curious and you delivered)

Thanks so much!

Soon after coming up with the idea, I realized that it's a lot like WarioWare lol
I think the last minigame had the most fun concept, but I threw it together hastily, so it definitely lacks polish.
But if anyone asks, it's actually planned and canon that the game you play in-game is just bad. A commentary on the state of AAA gaming industry or something ;]

Glad you liked it!

Nice idea! The UI could use some improvements and, I don't know if it was just me, but the screen was pretty small.
It was pretty fun, especially towards the end, but I think I lost because I instantly got 5 messages and couldn't even react to it ;// Also the click master mechanic wasn't explained anywhere
And I'm still waiting for my package to be dlievered... ;p

I think considering 4.x web deploy as "unsupported" is an overkill, since it seems that it is broken only for some users. But a note with workarounds, for the developer and the players, would be nice! If I knew about it beforehand, I would have exported a Mac build as a workaround.

It has some potential, but it feels like you ran out of time to polish it. In my opinion the map could be much smaller. Or maybe the player should move faster. Currently, after you use a grapple, you lose all your momentum. If there was a way to keep the momentum, it would be much more fun!
Also, love the use of Suzanne lol

Nice visuals and idea. The controls were not intuitive as well as the mechanics. The mini-game was fun, but too slow at first. I also somehow soft-locked myself a few times ;/

I didn't know there are such issues. If I did, I would have at least tried to export to Mac ;// I'll remember this for the next one!

That's too bad ;/ I even tested it on an older laptop..

That's an obscure comparison ;p I prefer it the way it is, but maybe a splitscreen version would fit the theme better

Thanks! ;]

Fun (but challenging) game! I have played it in a co-op mode, with the other person controlling the light, while I was controlling the wolf. It worked surprisingly well! ;]

Good job on beating that bonus level! I did my best to make it challenging but doable.

I've seen a lot of truly 1D games, but to be honest they are kinda boring. I mean it's hard to make a complex 1D game. That's why I went for this middle ground.

Thanks!

Teaching something was surely one of my goals! I'm very glad that it worked!
I have plans for adding more to the game, so be sure to check it in a week or so.

Thanks!
Graphical design isn't really my thing and I didn't test it for a longer time, but thanks for the tip.

Glad you liked it!
I was thinking about other mechanics, but didn't have time to implement them. Hopefully I'll do that soon!

Thank you!
I thought about adding an indicator of where the player and maybe coins are, but it would make it too simple and would feel like cheating to the whole idea of only seeing 1D. And getting lost is part of the experience.

The sound slider was made pretty quickly, just to get it working.
Locking camera and movement in 1st level is good idea, I'll think about that.
I'm thinking about making about expanding on that game, adding more levels and such. Moving and/or deadly obstacles are on my list.
Thanks for the feedback and I'm glad you liked it!

Thanks!

Thanks for the feedback! I took me some time to figure out how to do it nicely, but luckily I had didn't have anything else to do for that 48 hours.

Thanks for the insight!
And yes, seeing where collisions is hard, but that's because of the fact that you only see one slice. I could add a sound for trying to walk into wall.  And camera speed is something I also didn't really notice, mostly I think because of the fact that I knew the maps already.


My game uses a 1D view of 2D world! It's a puzzle/maze game.

Verbs: "think", "remember", "get lost"

Give it a try and rate it! ;]

https://itch.io/jam/gmtk-2019/rate/460919

I think I saw somewhere that Mark said that you can edit your gamepage, but you need to keep the build that was submitted and make it VERY CLEAR which one was submitted for game jam and should be rated. I'm not entirely sure about that though, so I wouldn't risk it.

Hi! I made a game about 1D view of 2D world!
It's a maze-like game, when you need some abstract thinking and good spatial intelligence!
I would be glad if you left a comment and a rating, whether you liked it or not, just some feedback!
Thanks and have fun!
https://itch.io/jam/gmtk-2019/rate/460919

Thanks! Glad you enjoyed it.

Oh, I didn't know I can catch the arrow mid-air WITHOUT getting my head hit.

Nice game, however it was unclear what the player should do. I get it that that's a part of the idea, however explaining at least the controls would be nice. It took me a while to find  out that you can sprint and another while to realize that there is hidden "stamina". Otherwise it's a cool idea with nice execution

Hi! I made a game about 1D view of 2D world!
It's a maze-like game, when you need some abstract thinking and good spatial intelligence!
I would be glad if you left a comment and a rating, whether you liked it or not, just some feedback!
Thanks and have fun!
https://itch.io/jam/gmtk-2019/rate/460919

Nice game! However, it's easy to shoot the arrow in such a way that it enters a stable orbit and if it orbits too high, it never comes back. Maybe add some air friction, so that it eventually slows down?

Thanks!
I was actually thinking about moving obstacles, but I didn't have enough time to make more maps. Maybe I'll update it with more updates someday.

If you purchased these art, you have the legal right to use them. And sprites and tiles are "video assets", so I'm pretty sure you can use them. I think by design they meant game design