Just tried it in co-op and it was really nice and fun! Wish it was longer... ;]
Cool things we liked:
- music, especially the hyper one in the Sackface camp
- cute graphics and the color palette
- easy controls setup
- clear tutorial
- cutscene of dead player being dragged back by the Teacher
Does leveling up do anything? We leveled up our strength, but I don't think our health bars increased.
Great job! Can't wait for the next update(s)!
LoipesMas
Creator of
Recent community posts
I enjoyed it very much! The vibes are immaculate!
As others have mentioned, it's a bit cryptic, but I think it fits the retro-style and figuring things out was fun for me.
I even managed to complete the mission! Maybe I'll return one day to finish it as the other Core.
The setting reminds me of Armored Core, I wonder if it's intentional.
I have hard-locked myself, twice, on the first battle-screen. I think I got stuck in the enemy after dashing into them? I even tried turning the console on and off again, but it didn't help, so I had to restart the universe webpage. Luckily I only lost a minute.
Other than that, everything was great! Good job!
That is really cool!
I really enjoyed the boss battle, although it got a bit frustrating at times. When I figured out the strategy to farm overload in the star room, shoot primary attack for the first half and then spam secondary attack for the second half, it was much easier.
My main pain point is balancing. Mainly: low amount of i-frames, enemy being able to shoot you through walls and off-screen and enemies shooting at you as soon as you enter the room. But that could be solved with some minor tweaking, all the important stuff was spot-on!
BTW, was Risk Of Rain (the first one) an inspiration? The premise and graphics are similar. And the checkpoint/health restore objects remind me of Remote Caffeinator from Risk Of Rain 2
Great game!
Nice graphics and cool mechanics. Shorter than I would like.
I felt like the gameplay during the night was a bit too simple, as I was just waiting for the batteries to charge to be able to drive forward.
There was also a bit of "information overload" on the screen, but I dig that stuff, so I didn't mind.
Well done! ;]
Fun idea and vibes!
As others have said, controls were a bit cryptic, but sometimes that adds to the experience ("learning on the job") ;]
Also, it wasn't clear what I'm doing and whether it's actually working (e.g., I thought I was missing my coffee-shots, but then I realized they just need more of them).
And briefcase is too powerful, which says a lot about our society.
BTW, my first attempt was a window% speedrun (I was just too curious and you delivered)
Thanks so much!
Soon after coming up with the idea, I realized that it's a lot like WarioWare lol
I think the last minigame had the most fun concept, but I threw it together hastily, so it definitely lacks polish.
But if anyone asks, it's actually planned and canon that the game you play in-game is just bad. A commentary on the state of AAA gaming industry or something ;]
Glad you liked it!
Nice idea! The UI could use some improvements and, I don't know if it was just me, but the screen was pretty small.
It was pretty fun, especially towards the end, but I think I lost because I instantly got 5 messages and couldn't even react to it ;// Also the click master mechanic wasn't explained anywhere
And I'm still waiting for my package to be dlievered... ;p
It has some potential, but it feels like you ran out of time to polish it. In my opinion the map could be much smaller. Or maybe the player should move faster. Currently, after you use a grapple, you lose all your momentum. If there was a way to keep the momentum, it would be much more fun!
Also, love the use of Suzanne lol
The sound slider was made pretty quickly, just to get it working.
Locking camera and movement in 1st level is good idea, I'll think about that.
I'm thinking about making about expanding on that game, adding more levels and such. Moving and/or deadly obstacles are on my list.
Thanks for the feedback and I'm glad you liked it!
Hi! I made a game about 1D view of 2D world!
It's a maze-like game, when you need some abstract thinking and good spatial intelligence!
I would be glad if you left a comment and a rating, whether you liked it or not, just some feedback!
Thanks and have fun!
https://itch.io/jam/gmtk-2019/rate/460919
Nice game, however it was unclear what the player should do. I get it that that's a part of the idea, however explaining at least the controls would be nice. It took me a while to find out that you can sprint and another while to realize that there is hidden "stamina". Otherwise it's a cool idea with nice execution
Hi! I made a game about 1D view of 2D world!
It's a maze-like game, when you need some abstract thinking and good spatial intelligence!
I would be glad if you left a comment and a rating, whether you liked it or not, just some feedback!
Thanks and have fun!
https://itch.io/jam/gmtk-2019/rate/460919