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Hello there and thank you very much for your feedback, I really appreciate it! :,]

It's very awesome knowing that you enjoyed the gameplay overall and the choice concept I'm trying to go for! I am aiming to make choices matter/have 'value' where and when I can versus making the player feel like they have to make the 'right' choice if that makes sense.  It's great to see people are enjoying the aspect of it! :]

Speaking of the dark /dense/mysterious stuff,  since the beginning I really wanted to branch the 'horror concept' so I'm glad that abstract horror detail was noticed. >;] 

I also  welcome the technical feedback! I've been working very hard at balancing out all of the SFX, I didn't know how to properly even it out at first but I figured it out a few weeks ago and it is being adjusted appropriately! As far as the parallax effect goes, I've been testing/looking into for some time now but it'll take some time for me to get just right and I want to get the exploration down pact first! :]

For the music mastering, I appreciate the helpful mention of it! When I went through and got all the SFX/Music in early development, there were some weird noises that came with them that I tried to remove and unfortunately some still made it through into the demo but they if not most of them have been replaced/adjusted with something else instead! 

Thank you overall for the advice, I will see what I can do going forward! > :]

(1 edit)

You should totally expand on the abstract horror concept. It's interesting that you kinda mixed the concept of monsters vs. supernatural "things" vs. psychological influences (due to decreasing physiological / mental health of the character). Have you played Darkwood by the way? I think you'd find a lot of resonance in there!

As for the SFX mastering it's kinda tricky because the process is kinda the same as mastering music, but not really, because even after you even out the LUFS levels of all the SFX files you still need to go by ear and correct each specific SFX file (if needed).

I need to play more games like these to understand the Dev's choices of horror music, I've just launched a horror music pack recently (still working on the promo art, very cool stuff coming soon), but I had the impression that it was the atmospheres that were appreciated the most, so I'm not sure if the other music are really useful.  

That being said I'm curious to see what do you think of this one:
https://drive.google.com/file/d/1F2x-c5bU87eNaZG-C8FSsYk_e24P8ZJO/view?usp=drive...