nice game. some good puzzles, i especially appreciate the feature where the text will get yellow if you are close with the letters. though some of the puzzles were i would say too difficult compared to others, i have no idea for example how a horse is connected to rain and fauna, and ones that reference something ultra specific and current-era like QI and spielberg films just utterly murder the flow of this game imo. the musical puzzle especially, i figured out what i was supposed to do but even then it takes the dude like 5 minutes to say it, i thought i was on the wrong track for a while. and i have no clue how in the world i was supposed to figure out the last one, the image illustrates like a dozen things but i am supposed to focus on the nonsense in the middle and realize it is not some random vines or gas from earth or anything like that but this very obscure concept and word noone ever uses ever. and the last puzzle in itself, like what the hell? ah yes, i remember when frogger consisted of two boulders and a diagonal line. still though, the parts like "time" and "nothing" gave this game a lot of charm and personality and i appreciate it, it was great when i could actually figure out the puzzles on my own.
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Thanks for playing it and for the feedback.
This was a quickly made game that has a lot of in-jokes and local-game-dev references which do make it difficult for the average player, which is why we suggested playing it with a group of people (it increases the odds that someone will get the reference).
Your feedback gives me a good idea of how I'd need to approach the puzzles for a properly paced, full-length release of this idea though.