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that was the inspiration for the base  concept though we felt that additional strategy and choice adding the bird creating a zone you don't want to be in (making it harder to get the fish in your grasp) and the upgrade creating a timing you want to have (making you choose between short term reward (avoiding a bomb) and a long term one(get an upgrade))

though sadly most of the design isn't shining as much as it could since we were short on time for balancing and polishing,
if the great feedback keeps coming we will have no excuse both to make a complete version