Play fishing experience
1 minute of fishing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #603 | 3.778 | 3.778 |
Adherence to the Theme | #828 | 3.778 | 3.778 |
Overall | #847 | 3.500 | 3.500 |
Design | #1122 | 2.944 | 2.944 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game (I think that look same there), but i enjoy good work =)
Nice implementation of "only one button". Actually, the whole fishing mechanic was very well designed! Tapping the button feels totally different than just holding it; you can feel the hurdle that way.
Check our game! https://cerosware.itch.io/one-stick-shooter
Really unique idea! I know you were probably going for "one button", but my main complaint is that you have to stop fishing in order to get an upgrade, and can very easily lose the upgrade if you accidentally click too early/too late while trying to continue fishing. Otherwise, though, the game was really fun and addicting once I got used to the controls!
thanks, the idea with the upgrade system was to bring an element of timing to the one button , but the main issue is that the fish is falling way too slowly at the beginning, I had a friend which playtested the game yesterday and got to 31 fish, since they constantly get faster upgrading become less and less time consuming yet way harder to get the one you want
I planned on making a more polished version which will rebalance the game (has we were short on time to playtest) and polished up the game while also making the upgrade system more obvious and making it faster
Oh! I had no idea you could make the upgrade fish fall faster (probably my own fault)! That would almost definitely solve the problem. But I agree that it'd probably be good for it to start out a bit faster. Thanks for letting me know! LOL
Clearly inspired by the fishing mechanic in Stardew Valley. Which - at least for me - is a bad thing, as I hated this mechanic already over there. ;D However, even if I completely suck at this game, I appreciate the idea and think it has quite some potential! Maybe start without the bird dropping bombs, so one can first focus entirely on the fishing part. Then teach the player how to acquire the upgrages. And once this is also clear, introduce the bird and a time limit. Any reason for the timer being split in two parts btw? Was quite confusing, at first I thought that's somewhat related to the fishing as well.
My godot game: https://njamster.itch.io/wonkey (playable in browser, not mobile friendly)
Me too I hate the fishing in stardew valley and suck at the game, I managed 5 fish while a friend managed 31
the initial idea was to make something a kind of life of pi where you would be stuck on a boat with a tiger and would have to avoid the tiger while keeping you fed and warm,
but since we lost the first day working on a game that ended up in a corner where it didn't really stuck to the theme and would have been hard to design puzzle for,
the idea devolved into a simpler 1 axis one button game where you need to keep fishing to survive while avoiding the bird (which was supposed to dash at you but due to time reason drops bomb)
I am planning on polishing it up, remaking the boat and fisherman which is half the resolution of the other assets, make mechanic more obvious and introduce a real difficulty curve (maybe put mechanics that didn't made the cut like Morse code typing and weather which change the force pushing against the player)
introducing the mechanic slowly to the player is a most, I like the way you did it with your game
the bar is splited in half since the heal upgrade restore half of your life bar (30 second of a minute)
I barely get 5, my brother got 15 and a friend got 31, it actually get easier the longer you play (around 20 fish the difficulty drop has the fish no longer move but vibrate)
I agree with the fact that the mechanic aren't clear and plan to make a more polished version were the mechanic will be more obvious and slowly introduce while also rebalancing it (+ better graphic and more game juice)
I managed to catch most 3 at a time! It's quite challenging for it's simple mechanics! It was hard to understand what to do at 1st, but at some point I realized that I need to keep the fish in the blueish area and avoid bombs :D
yeah the mechanic aren't well shown, mainly the fish selling mechanic where the next time you press 1 you get the upgrade the fish is next to (if it is next to nothing you get nothing)
the game is currently crazy hard, but we plan to release a more polished version in the next weeks
BTW a friend just managed 31 fish ;)
whoaaa 31!? That's crazy, it must be the global highscore
at one point the fish keeps moving back and forth which make it almost not moving and since you keep upgrading your pole lenght and strength it get easier but way faster (though the faster it is the more intense it get but it also make the passive damage matter less)
love the graphics, what did you do to get that distortion effect on the water?
the graphics were half assed by me during the game jam, same with the music
the wave are from a plugin in the godot asset library and was integrated by my brother which also did the particles
we shared the programming task, he did the bird dropping bomb, the upgrades and life system, while I did the fishing mechanic and the fish selling mechanic (I was the fishy guy)
I am personally annoyed by the fact that I couldn't keep a standard pixel size, has the boat and the fisherman was low pixel, while the bird, fish and upgrade board have x2 pixel density
I also wanted to add dynamic music but there wasn't enough time left near the end
Cool design. Reminds we of when you go fishing in Stardew Valley :D Well done
that was the inspiration for the base concept though we felt that additional strategy and choice adding the bird creating a zone you don't want to be in (making it harder to get the fish in your grasp) and the upgrade creating a timing you want to have (making you choose between short term reward (avoiding a bomb) and a long term one(get an upgrade))
though sadly most of the design isn't shining as much as it could since we were short on time for balancing and polishing,
if the great feedback keeps coming we will have no excuse both to make a complete version
BTW love the game you made in the game jam, it has some serious potential, give it more love, polish and controller support it would be the next superhot ;)
Also took me a while to figure out how to play , you guys should put something like "tap 1 to move your character, and maintain the bar over the fish to catch"
I added it in the summary from the full description. Thank you for your feedback ^^
Cool idea that took me a minute to figure out. Takes a long time to get one fish though with that bird pooping non-stop.
Yes, it gets a bit easier depending of your chosen upgrades. Thanks for trying it out ^^