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(+1)

Another way to pass data is the "Event Bus" pattern:

In a singleton (autoload) called gd define all your events as signals

e.g.
```signal player_died
signal player_collected_item item```

Then in game trigger events like this:

`GameEvents.player_died.emit()`

Then in other nodes listen for the event like so:

`GameEvents.player_died.connect(self._player_died)`