What a cool way to start off this game jam.
An innovative take on pinball in a futuristic setting with a cyber-ish aesthetic that's supported by snazzy music and punctual sound design. The mechanics and level design worked hand-in-hand to make each part of the game challenging. Further, the camera work in the 3D space is among the most incredible I've seen in a Godot game. Bested the game in <three minutes, though I benefited from first-time luck, because my second playthrough went over five.
The combination of needing to control the velocity of the ball enough so that it could be picked up by the magnet was excellent balancing, and creates opportunities for the player to attempt to work two mechanics to achieve one goal. Appreciated the in-game tooltips for how to use the inputs to control plungers, flippers, and magnets. These are far more intuitive than reading a pre-game manual. Gorgeous graphics and colour scheme cap off a well-developed experience.
My only criticism is that the mechanics and level design were so fun, that it felt like it ended prematurely, and I was ready for more. Alas, thus are the limitations of a nine-day jam where sometimes the pendulum swings more towards developing features than exploiting them to their fullest. I'd love it if this game was expanded upon, but that seems to rarely happen with jam games. Not much else to criticize, except that my gaming laptop scalded my thighs in the midst of running this program, and I may need to head out now to pick up some Polysporin from the pharmacy. Does Godot Wild Jam have any insurance?
As usual, this team pushing the boundaries of what could be possible in a limited timeframe. Well done, friends.