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Ambitious game! I had trouble controlling myself versus the other pawns, and kept accidentally clicking on pawny when trying to get him to move. That was my biggest issue. I like the level design and the dialog with all the unique characters, I think this has a lot of potential for a full game. Super cool idea! I’m glad there was a reachable ending that I could get to within the first five minutes.

Thanks! You can actually see how I planned to implement better controls by talking to recruited Pawny - they have several options that assist the player. It was not implemented for others and is not explicitly mentioned because it's partially scrapped...