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Initially Unity did state the new Runtime Fees were going to be applied retroactively to all games that came out before the policy change, now that's up in the air because of the backlash. If your concern is whether or not Unity will completely ditch the policy itself, I have no idea if it is definite. I believe they're still going to try to go through with the Runtime Fee policy given the current leadership of Unity Technologies, John Riccitiello, or try to do it another way. Take caution with trying to use Unity long term now.


This is Unity's page on the new policy, I wouldn't doubt there will be a sneaky change in the future. Just be on the lookout for any new updates from other sites.

https://blog.unity.com/news/plan-pricing-and-packaging-updates

This is the thread about the policy on Unity's own site.

https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750...

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It's really difficult for me to leave Unity. I have planned many future projects with my current knowledge of Unity. If I switch game engine I don't know how I'm going to accomplish those features. Just hope that I will be able to make them as I intended.

I'm always on look out for any news from Unity. Even if they decided to keep those policies as they were, I'm still going to try Godot. But if they bring the new changes then I have no choice but make my games using Godot in future. If I succeed, all my older games will also be ported to it.