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Nice throwback to Zelda 1!
I really like the exploration and the idea of essentially getting powerups from dying, though it would both help the gameplay and fit the theme better if you'd actually get notably stronger depending on the enemy. The way it is rn, there is not really a reason to engage with the system at all.

Btw, the game crashes for me pretty frequently when I get killed while I'm attacking.

the project files got corrupted half way through working this. and while i did manage to unbreak most things, when it came time to exporting it several game files did not want to export properly, basically it tries to point to resource data that physically exists but isn't exported because godot thinks its corrupt.

at least i think that's what's causing all the crashes. these crashes don't happen in the editor which is fun, they're also incossistent which basically makes it impossible to debug it.

oof yea, its always horrible when something like that happens close to a deadline

but once I knew that it wont crash if I just dont get hit while attacking, it basically became a meta challenge for me to beat it this way, so it didnt ruin the experience at all, good job with the game :)