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Heal between fights - useless. because dmg is too high on high level and usually 1-2 shot for fight

poison is useless too, because fight length 1 shot)

yellow stones useless

 gem find useless

+hp/potion effect - useless

green just for 200 first levels, further - useless

after 600-700 lvl game works like clicker, to update +500 lvl dmg + health - 1k clicks every time, to sell 500 stones - 1k clicks and etc

to get 3 pink shatter - a lot of clicks. and lazy to do it )


+ need lock for weapons/stones

save the stones inside weapon

Hi! Thank you for the review; it was useful and meant a lot to me! I agree that there are many things I need to rebalance and polish. However, it was a good experience for me. I have a lot of plans to make this game better, but it requires a lot of changes. I think I will leave this game as it is and create a second episode. This game can provide hours of fun for people who enjoy it.

Could you share what your favorite part of this game was? I truly want to retain the fun factor while creating a better version.

i like:

AI pics

the feeling of progress never stops

random stats on weapon

wishes:

it will be better if will be many types of weapons and different rarity)

need lock for weapons/stones

save the stones inside weapon

possibility in forge change gem slot to different

autoprogress button

sell all button, +15 all weapon, extract shatter from all and etc.

skills? to make build (stun/crit/dodge/ life steal/tank and etc, not a multiclass like now)

quests?

chat?

arena?

Thank you! Your suggestions are very helpful. I will definitely consider them!