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This game perfectly captures the feel of exploring a dungeon, using the light to guide my way and defend against spirits was a fun dual purpose mechanic.

The pixel art was charming, and I like the decision to show ghosts outside of my light's range. It helps with planning and movement and makes the enemies feel fair :)

Moving inches away from a frozen ghost is a great tense moment. 

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Glad you liked it!! The choose to show the ghost because I don't want the player to feel unfair, thank you for the kind words <3