Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

First the controls didn't work, and then I kept getting completely pummeled. I have no idea how these game mechanics work, not a good first impression to the point I don't want to bother figuring it out. Also, the description pitches this as a sort of alternative to fighting games, but it is nothing like one, it is much closer to Punchout or First Cut.

Deleted 1 year ago
(1 edit) (+1)(-1)

Hey FightersDayInc! Noted, will take your career advice into consideration. In the meantime, I will address  your other comments.

For the music, I'm not really a music guy, I was supposed to collab with a few sound guys but they got busy, so that was just my newbie attempt to come up with some retro 8-bit chip tunes. I'm probably biased, but I thought it turned out alright, all things considered. I understand people have different music preferences. In fact I normally turn off music when I play games, even ones with good music, so I added an option to do that as well. Just turn off music in options, problem solved!

As for the controls, did you check the FAQs? Generally if the controls don't work, it usually means one of the following: 

1) the game window is not in focus, maybe through a mouse press outside the window or a special keypress like ctrl+tab or alt+tab or windows button, etc. This can be resolved by clicking on the game window itself.


2) the key config somehow got messed up. This can be resolved by going to key config options and assigning your preferred keys and hitting accept. This should resolve this issue.


3) Your gamepad isn't detected or configured properly. To see if your gamepad is supported, in the main screen you will notice a control pad icon will appear. If not, the gamepad is unsupported. Can you be kind enough to tell me what controller you are using so I can investigate further?

Now assuming it does work, your key config might not be properly configured. There are too many control pads snd arcade sticks to configure individually, so right now they are configured to the most commonly used and what I currently have, Playstation controllers. So other controllers might be configured incorrectly. This can be easily fixed by again going to the options menu and properly assigning keys that you like. Again, in some cases, depending on the controller, some keys might not be supported. Just use the ones that are.


I hope you can get the controls working, and can give the game another chance. Toe II Toe is just a light game not to be taken seriously, a 20 second destresser. If it doesn't work for you, my apologies. There are lots of games on itch and steam that might scratch you better, I'm sure you will be able to find one that you like. Good luck and happy hunting!

If you're looking for new sound designers/composers, I would love to be part of the team!

You can decline of course! I just thought I'd offer! ^_^

Hey, I checked out your stuff, I liked the track Lay Me Gently. How can I get in touch with you? Shoot me an email!

Yes! My email is maplewoodstreet.contact@gmail.com! :D I'm also on Discord: maplewoodstreet.

Feel free to contact me there! If for whatever reason I don't respond for whatever reason within a few days, feel free to ping me here too!

Oh what's your email? :O

It's been a few days and I haven't gotten a message on here, email, Discord, Twitter, or NG. Maybe it was put in spam? If you're still interested, let me know!

(+1)

Sorry, been busy so I wasn't able to check. I was expecting an email (listed on the game info). I'll send you an email/add you on discord.

(1 edit) (+1)

Thank you for sharing your thoughts and impressions, these are vital. I'm sorry to hear your experience was not positive, I'll try to make it better, for you and others. 

Part of the planned updates is to come up with a tutorial to explain the mechanics (alabmetal slug/kof) so that the user is not overwhelmed. You see, when it started out, it was just duck, block, and punch, since the goal was to come up with a fight for 20 seconds. The other mechanics were added later on as updates upon request of the people. Now I need to work on a tutorial to explain those changes. I just haven't found the time to do so. I hope you can revisit the game after the tutorial update is rolled out, give it another chance.

As for it being closer to punch out, it is a major influence, along with street fighter. If it doesn't do it for you, there are other games on itch and steam that are way better and might satisfy your fighting game cravings. (For indies: Punch Planet, Pocket Bravery)

In any case, thank you for taking the time to share your thoughts and opinions. As an indie dev, I don't have QAs and testers, so user feedback is the closest thing I have. Many thanks!

(+2)

Thank you for the kind response, I was a little rude initially, best of luck to you man

No worries, I didn't find your comment particularly rude, since it was an honest opinion and there were a couple of things to be picked up from it. I can take and do welcome criticism and feedback, if they can lead to something productive. It's not like you just said "Dis sux, u suck", which would be difficult to process because there is no clear path to understanding why I do suck and how to suck less.

Thank you again for the feedback. I really hope that you can give the game another chance in the future, when I've applied improvements to it.