THEME RELEVANCE -- There wasn't a form for it for some reason, so I'll write it here:
The game has checkpoints that do the standard checkpoint thing, respawning the player at the last one they touched. However they also sometimes trigger new paths to appear, paths that cross with the ones that were initially accessible, specifically when you cross paths with old friends.
In addition to that, I designed the game and the level with future thoughts of speed-running in mind. I specifically made it so that checkpoints can be cheesed to save time if you're going for that PB.
Speed-run timer and leaderboard coming next update! (Which will be after the VimJam4 ratings have concluded)