Nice! Easy to understand with a simple but fun mechanic! Cool interpretation of the crossing paths! (Although I missed interaction between the two a bit. Something that makes them have a mechanical purpose - as the level was mirrored, so you technically were just controlling one in the end. Something like non-mirrored levels, different obstacles, collectibles, items, etc.) but this is still a neat and clean entry, good job! - it took me a few tries, but I got 0 in the end ;)