great game, really enjoyed it!
Kabura
Creator of
Recent community posts
Thanks for your feedback! Because of the time limit, we had to cut on some content like additional fish and fake targets etc. But we've already uploaded a small patch and have future ones planned! We will add additional fish, fake targets and other unlockable features! (there might even be a boss involved in a special game mode o.o )
thanks for your feedback! we've actually uploaded a patch with a few additions and fixes! we wanted the action to be at a max level right from the start, but in the beginning there are now much less fake targets, making it a little more relaxed in the first seconds of each run. we also plan on future additions, including some unlockables!
Very cool and polished game! Definetly a challenge because of the 2 button limitation. Because of that, it happened quite often that i wanted to turn to the other way around and instead pressed ok with the left arrow. Apart from this 2 button limitation, having it be played with all 4 arrow keys, one for each direction, and space or similar to press okay, would make it a bit more intuitive maybe. This would ofc result in less challenging controls, making space for additional challenging mechanics to add! But that's just some ideas, your game is great!
Very clean game! Graphics and over-all polish level are amazing! I had a few issues with all the mechanics at first, I felt like a tutorial with a quick step by step introduction of all the mechanics would be super cool, but ofc in a jam there's not always time for such fancy things haha. Great stuff!
fun game! very interesting idea, I haven't seen a game like this in the last gamejams haha. challenging fun game, but I really liked the telegraphing when the boss dashed across the screen. I would've liked if something similar happened whe he dashes from top to bottom, as I found it hard to understand what he was going to do the first 2-3 times. not for the other dashes tho, there it was immediately clear ^^. great job!
Nice! Easy to understand with a simple but fun mechanic! Cool interpretation of the crossing paths! (Although I missed interaction between the two a bit. Something that makes them have a mechanical purpose - as the level was mirrored, so you technically were just controlling one in the end. Something like non-mirrored levels, different obstacles, collectibles, items, etc.) but this is still a neat and clean entry, good job! - it took me a few tries, but I got 0 in the end ;)
Hey! Yes, we didn't have the time anymore to make all those changes in the end... (and we had to submit something at least haha)
As you mentioned yourself, feel free to check the game again in a few weeks, we promise that there will be updates with great improvements! there's a lot we will take care of, such as: balancing, new and more interesting game mechanics, etc.