Beautiful. Visuals and sounds work so well together, made me feel feelings :) Still listening to the music as I write this.
A bit hard to get used to perspective at start, but the shadow definitely helps. And looking at how I'm pulled by moving platforms in mid-air I suspect that collider is actually the shadow (or on the same level) and character sprite is just visual?
Great platformer controller, cool skills progression and great levels that work well it it all and open up as you gain skills. Moving platforms work flawlessly.
Very nice pixel art and animations - clear and snappy. Everything that needs has audio-visual feedback. Great polish.
In the last level at first I went straight to the arch, didn't see anything there and thought "Wow, that looks cool. What a shame that it's just a side prop and not everyone will see it...". What a welcome surprise at the end :)
Not sure if there is a visual difference between static tiles and moving tiles (like with permanent and breaking ones) - with such fast gameplay and fast-moving platform it would be nice sometimes to immediately see if I will be pushed somewhere and need to get ready for that or if I have a moment to breathe :)
Definitely a highlight of this jam.
Good luck and thanks for the game!