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(+4)

You should switch to Godot asap before losing more money. Godot is free and doesn't charge you.

(+6)

Switching an engine isn't easy. It could take months and produce inferior product.

hey, um, i'm no expert here. far from it but couldnt ya'll use something like BepInEx to .... "modify" the engine a bit to.... "avoid" these complications??

a quick recap on BepInEx:


"BepInEx is a universal Unity plugin loader that allows code execution and in-memory patching for games that do not have native support for it. It is a plugin/modding framework for Unity Mono, IL2CPP, and.NET framework games, including XNA, FNA, MonoGame, and more. BepInEx is set apart from other plugin loaders as it has support for editing.DLL assemblies without requiring changes on disk, making it extremely powerful to make changes with."

 

I suggest not to change the Unity game engine. You don’t want to see inferior products. There is no need to pay for the Godot game engine, but creators still insist on using the Unity game engine. Unity is a very easy-to-use game engine. In order to make Quality gaming product! , the creator will not give up! , you must protect your income and game production expenses! , to fight against Unity’s hateful and greedy income regulations!