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There’s a couple finished examples included with the latest version of the game. You can use Ctrl-O to open one of them and see how things work. If those still aren’t clear just let me know.

Hmm... I thought the examples would help, but it seems not. XD So perhaps a change in wording will help.

As someone who doesn't know anything about synth but who is still testing this tool out, I don't know what any of the values for any device do. I also don't know how all of the devices work.

Most of the generators are the same. You enter a frequency (or a note like A4), and they play that frequency. The sampler lets you do the same with your own sounds. Most of the effects are pretty simple, amp and echo are exactly what you would think. Pitch is used to make a note or sample higher or lower, and tremolo will vary the volume of your audio with a sine wave that plays at the rate value. Everything in mixing is used to create loops or songs. The beatbox is probably the easiest to use, and you can edit the exact loop by clicking Edit in its menu. There’s an example of the alternator in the chords.stt example, and it works by alternating between two audio clips (the top and the bottom inputs) according to the strength of the middle input. The bus is just to combine or split audio cables. Lastly, the speaker just plays whatever audio is pumped into it. Hope this helped.

So I should probably explain better... I'll use the echo for this.

I don't know what Amount, Decay, Spacing and Strength mean. Now extend this to... everything. XD

I literally know nothing about any of this, but I'm so fascinated with this and want to play with it.

I'm also trying to figure out how to make percussion.

Oh okay lol.

For echo, the amount is how many times the input audio will echo back, decay determines how much quieter each echo is, spacing is how far apart each echo is, and strength is how loud the total echoes are.

The beatbox has a lot of options too, but they could all be summed up as the “envelope” of the sound. Attack is how long it takes for a note to reach full volume when it first plays, decay is how long it takes to fade out after that. Sustain is how loud you want the audio to stay after it’s decayed, and release determines how long it should take to become completely silent.

Percussion would be something that you could bring in as a sample, I don’t really have my own drumset in game yet lol.

I’m not sure what else you might want explained but I’ll answer as long as you ask. Thanks for all the feedback

(+1)

Y'know, next time I do a FQ stream, I should get you there to answer things directly. XD

And just so you don't need to ask, my next stream is tomorrow (the 20th) at 8 PM EST and the page is right here!

I'm very fascinated with this tool, so I want to play around with it a lot and see what I can do with it (which would also help to give you feedback). I could see this being a good starting tool for learning how to make synth and 8-bit music in general.