I like the concept of the bit sized puzzle rooms, and the mechanics of bouncing vinyl around are intrinsically pretty satisfying. My favorite part was sniping the jukeboxes in room 3 and bouncing the vinyl back between the protective glass sections. I think you could juice up that interaction and do a lot with it.The imprecise jumps made platforming frustrating, I'd say make it easier to control precisely where you're going to land and stay there (I kept sort of sliding off the vinyl).