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Oooh I see, sorry I misunderstood, I thought it was more the running back and forth to the crystals that was an issue. Actually you're not the first one to mention this, and I did have a version with an easy mode of sorts at some point where you could choose to play without the TP system at all from the beginning. I scrapped the easy mode after making some other adjustments, but I think I will reinstate it for players who would rather explore and battle without having to worry about this. But the TP system will be still available for players who want more of a challenge by adding an extra layer of strategy and resource management. That being said, it gave me other ideas and the ability to call the crystal menu from anywhere as well as to fast-travel WILL definitely be in in some other form at a later point in the game (maybe not in the demo though). Thanks again! ^^