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A jam submission

Turn By Turn VillainView game page

Embark on a whimsical adventure where you play as the bad guy to save the world in this Active Time Brawling RPG!
Submitted by PixelSlop (@PixelSlop) — 8 days, 16 hours before the deadline
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Turn By Turn Villain's itch.io page

Results

CriteriaRankScore*Raw Score
Controls / UI#94.0825.000
Art / Graphics#144.0825.000
Sound/Music#233.6744.500
Overall Fun#333.2664.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you have competed before, how has your game changed?
The demo has been improved and tweaked a lot based on feedback since it was last submitted. I’d love to hear people’s opinion on this new version.

Game Genre

RPG

JRPG | CRPG | MMO| RPG

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Comments

Deleted post
Developer(+1)

Thanks for playing it and for your feedback! Based on similar comments I got and after seeing a few gameplay videos, I agree: having the player run back and forth to the crystals can be a bit of a pain and prevent proper immersion and exploration. So I've decided to make it so you can call the God S menu at the push of a button from anywhere. The crystals will be recycled as fast-travel points instead. I'll try it and see if it helps. Thanks again!

Deleted post
Developer(+1)

Oooh I see, sorry I misunderstood, I thought it was more the running back and forth to the crystals that was an issue. Actually you're not the first one to mention this, and I did have a version with an easy mode of sorts at some point where you could choose to play without the TP system at all from the beginning. I scrapped the easy mode after making some other adjustments, but I think I will reinstate it for players who would rather explore and battle without having to worry about this. But the TP system will be still available for players who want more of a challenge by adding an extra layer of strategy and resource management. That being said, it gave me other ideas and the ability to call the crystal menu from anywhere as well as to fast-travel WILL definitely be in in some other form at a later point in the game (maybe not in the demo though). Thanks again! ^^

(+1)

Hell...o. Welcome... Feedback... 5...

-begins crying-

My sanity... the music... help...

The game is great. Same as last time. I saw improvements to starting combat and I felt I had more control over getting first strikes, though I got jumped a lot of times when it felt like I shouldn't have. The boost to starting TP also helps a LOT, since it lets you do a bunch of fights before you ever need to buy more. I still feel like First Strikes need to consume TP, but that's me.

But... that song... that one song... it... drains my sanity...

Developer(+1)

Thanks for playing it again and sorry you don't like the music! ^^;

Honestly, at this point it's a bit for me. XD I keep a copy of the song for playlist I use for FQ pre-streams. I could remove it anytime, I just don't. XD

(+1)

I think the TP combat system is pretty interesting.  I have mixed feelings about the way you level up your skills.  I think it's done relatively well, but trying to find the right mix of keeping TP high and buying skill upgrades started to feel tedious early on.  I guess part of me wants a way to rest and replenish my health and TP all at once, even if it costs me to do so.  

The art, level design, and music are all great!

Developer

Thanks for playing! I see you’ve been upgrading Strength all the way but increasing Magic power can also be beneficial against monsters that are more resistant to physical attacks like the crabs. Also by exploring the plains you could find some items to recover Turn Points and save your Shards of Light to purchase upgrades! ^^