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I would say my biggest regret was developing some background props that I didn't end up using (lights and things like that). I like to challenge myself and make all the assets during the jam, to have a theme that fits the mechanic, and I think I've accomplished that. But when something goes unused because I didn't have time to implement it, that's when creating that asset feels like a waste of time, which I could've spent designing an extra level, or refining enemy behavior. But all in all, I'm very happy with how the game turned out.

https://itch.io/jam/gmtk-2019/rate/463339

That's the tough part of jamming on your own. Fortunately the rest of your game is pretty much bug free so trying to make more assets didn't seem to detract!