Haha thank you! Your first comment really warmed our hearts and grew our confidence in showing this game to others :)
dairykillsme
Creator of
Recent community posts
Something about this game really resonated with me. Love a cozy deck builder, and the themes of built to scale really come through here. You can really build a deck that scales numbers in a very satisfying way. Agree with others that beginning is slow but not sure if that's bad. The pacing of the game is cozy and it feels kinda right.
I would have liked an explanation of how sun and water combined. Eventually I realized it was multiplication. Maybe it would also make sense to have too great an imbalance actually harm the plant. Like in real life if you have too much sun / water it can be harmful to the plant beyond just slowing the growth.
Anyways just have a lot of thoughts because I really liked it 5/5*
Wow this is very functional factory game. Seems like you got all the systems working real well in a short jam. That's awesome. Took quite a bit of experimentation. Could be improved by some clearer graphics or tutorial. Having all the ore sources be the same color made it hard to tell what they produced.
I've just released the free open beta of my tabletop role playing game Thieves of the Tome! This acidpunk spellcasting game uses real books. In the game, you will steal magic from evil people, wield prismatic chaos, and embrace your destiny! If you are interested in playtesting a cool game and shaping the future of this unique RPG, please join the beta and provide feedback!
Some sample pages from within:
Please post feedback in this thread. In particular I am looking for feedback from GM's. If you would rather submit feedback directly to me than use this public forum, please use this google form.
Main Feedback Points:
- What parts of the game were confusing or hard to parse from the rulebook?
- What rules were hard to find while playing the game?
- GM Only: How would you approach running this game online?
- GM Only: How did you run the game? Did you use the suggested GM Sheet without prepping, or prepare a more detailed adventure?
- GM Only: Did you try a campaign? Could you envision playing multiple sessions with the same characters?