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Ah I think I posted something misleading. I mean I took elements from the arcade game Nemesis for the game's powerup design. Progressively better powerups as you collect tokens.. you can choose which one to use at any time. I think in the end it was too complex though, actually.

Ah, now I see how you implemented the powerups.  I found it to be a fun system for the Knockabout mode.  Thanks for clarifying.  I follow the Genesis/MD developer "Nemesis" here on itch, so I thought it made sense if the two of you had collaborated.

Yeah, that made sense! :)