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(1 edit)

So this is how I would do it - 

First, have the character with a stamina bar. As the character moves around the bar depletes slowly, and recovers fairly quick when standing still. When the character takes a hit, the stamina bar drops by 25% instantly, forcing players to move to safety and recuperate for a second or two.

When the bar drops beneath a certain threshold, say 25% of 100%, certain enemies can do finishers if they get too close.

Also, what engine is this being made in?

I was making this in unity unfortunately and it seems I'll need to keep using unity since I've already invested too much time into making it on the engine. Once I'm done with this I'll probably switch over to something like Godot.