Awesome to hear. Can't wait!
AlistairX
Recent community posts
Unless I'm mistaken, there is a hard limit on the amount of followers you can have at any given time right?
Could we have an option, if it's doable, to place additional allies on the planets we visit that are extracting resources for our use so they can defend/protect said resource extractors from damage?
Plus maybe a list of planets where the allies are placed and/or what planets we've put extractors down on.
The paths that you've picked will outright destroy any chance you have of this project staying afloat. People do not want a project like this to be paywalled after it being available for free for so long.
What would I recommend?
Simple. Version 7.0 is put up for Patrons, and when version 7.1 comes out, version 7.0 becomes available for free. Keeping this up until a full release, and then putting a price tag on it once it becomes complete, would see you earn back some of the cash you've sunk into the project, and still receive support and help when you need it.
It's a simple request; could we get a tracker of planets that we've put extractors and such down on? This would cut down on having to decide which planets we're extracting resources from.
Could be something like a journal entry or a list of planets on the ship that records how many extractors are on the planet out of however many extract points are available.
First of all, have to say that your game is surprisingly decent for being made in two weeks. Despite it being very rough, it's really good!
If you're looking for suggestions, I'm happy to send a few your way:
1. Make a windowed mode if possible.
2. Have a sprint option for the player character.
3. Add in some animations of your character being devoured instead of making the character just teleport into the Witches belly.
4. Possibly a minimap or some form of sensor that lets us see the nearest orb or orbs?
5. Have an options menu to change a bunch of different settings.
6. Maybe an option to change the Witches into a different threat?
That's everything I can think of. Hope it helps!
Hiya forotherpurposes! Just want to say the game has picked up in both style and story as the chapters went on, and I'm excited and eager to see what you release next!
Though I do have a question. Will you implement specific after-fight scenes if possible? Such as losing to the Mushroom-infected Renee and Lilith, and ending up controlled by two others to explain an example.
So this is how I would do it -
First, have the character with a stamina bar. As the character moves around the bar depletes slowly, and recovers fairly quick when standing still. When the character takes a hit, the stamina bar drops by 25% instantly, forcing players to move to safety and recuperate for a second or two.
When the bar drops beneath a certain threshold, say 25% of 100%, certain enemies can do finishers if they get too close.
Also, what engine is this being made in?