Overall, I have positive thoughts about this game. It may lack some polish, but I think it carries a great idea with it, that could potentially allow for great puzzles, and, in combat, ramps up the tension a lot, having no line of sight, and having to decide between shooting an arrow at an enemy or being able to see. It could use some kind of tutorial or introduction to the game elements and principal uses of the arrow, but, in general, great job!