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(1 edit) (+1)

Thanks for taking the time to play my game and to leave your comment.

I'm glad you like the blood particle effects - they were just red coloured squares using Unity's particle system. I needed a contrast between the invincible SuperCop and the unfortunate cannon fodder, and the corpse sprites didn't seem enough. So it was a a good time to learn how to use the particle system. 

I really wanted to include more elements to really oversell how overpowered SuperCop is, but those was left out as I couldn't draw them. If I were to make a longer version of this, it would lean more into showing how ridiculously invincible and heroic SuperCop is.