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SuperCop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #10 | 3.133 | 3.133 |
Overall | #23 | 2.783 | 2.783 |
Enjoyment | #25 | 2.733 | 2.733 |
Presentation | #28 | 2.600 | 2.600 |
Concept | #29 | 2.667 | 2.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity; piskellapp.com; Various free sound effect asset packs from the Unity Asset Store
Use of the limitation
The player cannot die
Cookies eaten
4 Wispa bars; 4 Kit kats; 0.65 litre of Vanilla ice cream smoothie
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Comments
Whoa. That. Was. AWESOME. And mildly disgusting. Possibly very disgusting. The sprites are pretty cool and the music is good too. The player not being able to die is pretty OP, but I think the ability to lose can add some difficulty and more fun. The particle effects were also great too. Good job!
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I did get carried away with the enemy sprites - It was fun designing them. I do agree and recognised early on that not being able to die would lose difficulty and fun. I did want to have an arcade point system for killing enemies and chaining combos, but I wouldn't be able to create something satisfying in time. So for now, it's a simple walking simulator.
I reached the last floor and accidentally shot the hostages ;-;
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Don't feel too bad - They were probably enemies in disguise.
MAY BE I DON'T HAVE PATIENCE . BUT this is good game anyway sounds and graphics are good . but kinfe is kinda limited as i feel.good job :)}. also i am thing about your diet
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Yeah, the walk speed is a little slow - it was done to sync up the walk animation to the walk speed. I did want to include more abilities aside from the simple shotgun to help deal with the monotony of only being able to walk and shoot, though they were left out in favour of more sprites.
Thanks for your concern about my diet - Believe or not, this is an improvement over my past snacking habits!
i click, i shoot. Nothing more to say
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... And from the sounds of things, you also saved the day.
This is the first game I've played that made said "aw HELL YEAH", 10/10.
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I'm happy to hear that you felt that way as you played.
The death sprites for the baddies were really great
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I had fun designing and drawing the various death sprites. The variety also helped with making the hallways more interesting to look at as you pass through.
Haha, simple but enjoyable. The death animation and particles are great. Loved the ending.
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I figured that enemy deaths would be more interesting if they all looked the same whilst alive, but were more varied when dead - I had a little too much fun trying to come up with more death sprites.
The style was inspired by 80s action films where violence can appear over-the-top looking, and sometimes the happy endings and credits occur whilst the aftermath is still in frame.
The visual and sound effects are so cool, I enjoyed the death particles from the dead the most, very satisfying to kill them! If you ever make a longer version, I would play it XD
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I'm glad you like the blood particle effects - they were just red coloured squares using Unity's particle system. I needed a contrast between the invincible SuperCop and the unfortunate cannon fodder, and the corpse sprites didn't seem enough. So it was a a good time to learn how to use the particle system.
I really wanted to include more elements to really oversell how overpowered SuperCop is, but those was left out as I couldn't draw them. If I were to make a longer version of this, it would lean more into showing how ridiculously invincible and heroic SuperCop is.