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(5 edits)

That optional rule for Structure Checks and Stunned is very intriguing to me. I assume it playtested fairly well? Did you encounter any surprising side effects as a result of players being able to use it?

Also, I have a quick question about the additional structure check that Stunned players can choose to take - I assume this second structure check results in the same consequences as usual? For example, let's say I'm a player mech and I've just lost my second Structure. I roll 2d6, getting both 1s. Per this rule, I become Stunned and I roll on the System Trauma result. My next turn comes around, and I take a single quick action. I then choose to attempt another structure check. I roll 2d6, getting a 4 and a 5. This means I take the System Trauma result, and then must roll 1d6 for that as well, destroying a weapon or system per this result. I may then take another quick action. Is this all correct?

(+1)

It did! Its a rule I've been using in various forms at my table for a while, as I play with a larger group, so when players suddenly lost an entire turn as a result of a couple unfortunate d6s it can be a bit of a bummer.

The "Relentless"  rule can be seen as making Structure Checks a bit less punishing, but I've found that losing HP and the effects of System Trauma tend to be impactful enough, and Stuns can be rough for players as it denies them the opportunity to participate in the game. As for side effects, there are none that I would personally view as negative. Its generally let my players be more aggressive and take risks, which leads to exciting moments of combat storytelling, and the slightly increased presence of "System Trauma" instead of Stunned makes it feel more like your mech is being torn apart as you the players fight tooth and nail.

You are indeed correct! You take the normal effects of a structure check, but treat a result of 1 as simply failing to gain the action.