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(+1)

Good game! Very polished overall experience and a nice short mindless game to spend some time on.  The audio was very nice and the song was catchy. The controls and the design of the game were also pretty intuitive and easy to pick up without a tutorial. My main complaints would be:

  • The main game loop is incredibly short, you seem to get the main experience of the game after only a few minutes. Obviously, these semi-idle style of games aren't meant to have a ton of content in them, but I would've liked to see a bit more variety.
  • Some other people have mentioned it, but there is a bug with the upgrade menu closing after level up.
  • The comment below me mentioned this too but there's no indication when the suction ability is off cooldown
  • I still don't quite get what the gold coin upgrade does, maybe you could add some indication for its effect

Overall a very polished and well made game for only using Godot for a week. Great job!

Thank you, I will take the feedback into account.

The coin increases the base value of souls by +2, which starts at 1 pt. Additionally, each soul has a multiplicity value, such as 1 pt for blue souls, 2 pts for red souls, 3 pts for purple souls, and 10 pts for yellow/golden souls (the golden soul appears with a certain level of randomness starting from level 2).

So, for example, a red soul would give you 2 pts initially (2 pts of multiplicity * 1 pt base value). If you then upgrade the coin once, the base value of all souls becomes +2, and in the case of the red soul, it would be worth 6 pts: 2 pts of multiplicity * 3 pts of base value. Basically, the more you upgrade the coin, the more points you get for each soul in play. In the future, I'll work on improving the player's experience to provide this information more clearly.

I will address the rest of the points in future versions. Thanks for playing!

I fixed the menu error. I'll keep you posted if I add anything else related to your feedback. Have a great day!