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Hey! Thanks so much for playing, Art Surock. Appreciate it loved your game too :)

Strange camera, huh? Hmm, did you try pausing and inverting the camera in the settings? Maybe that's what you're talking about? Or maybe the fact that I had to cut follow cam from my scope? A more specific answer would be helpful, if you're okay with that.

In regards to your other comment, I believe you're talking about Paper Klay. Kev and I are acquainted. If you talk to him, you tell him I said "he copied me" :P or something hahaha.

They just both happen to be chicken characters, my avatar and his game character, they are not similar in design at all, aside from representing the same animal. The full version of this game will be very different from his, and the controller already has a completely different pacing, his game is meant to be much more casual than mine. (btw, I know you're not actually being accusatory, just wanted to clarify for anyone reading)

I love his work btw its awesome! The dude has really got his shit together. Definitely keep watching those dev logs

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Oh cool, and yes, your game certainly looks and plays differently.

Regarding the camera, I didn’t notice that there are settings in the game :) Now everything works better, it was very difficult to play with the inverted camera. And one more thing i forgot to mention is the Kayote time jump, it looks like you don't have one or it's very small, without it sometimes the jumps get a little frustrating.

With normal camera it was even more fun to play!

(+1)

Thanks for giving it another try! I couldn't finish a good implementation of coyote jumping for the jam version, but it will be in the next version ^-^