I love pinball games and this was a credible attempt at making one. You've put a good amount of attention to detail into the graphics and level design and different pusher and flipper mechanisms.
I do feel that the game physics were not quite balanced right. The ball was sluggish at times and the behaviour was a little unpredictable. Now, I know that Godot physics in 4.1 is not great so I think the engine takes a lot of the blame here. I have had a good experience with using godot-jolt as a swap in replacement - but I'm not sure if it supports HTML5 games yet.
The ascension theme is loosely linked and you're obviously controlling the environment rather than a character - and no death so that's the wildcards ticked off.
I sadly got beaten by the game (or my terrible skills) and couldn't progress past the grabber area
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Thank you for the feedback!
We used AnimatableBody3D with tweens and physics tickrate of 240 in order to not have balls flying through stuff. Sadly, these bodies don't have continuous collision detection, like rigidbody does. We were really really close to not making the game at all while dealing with a bug related to these, but found a workaround and felt that the physics in most cases worked good enough. One thing is that the ball often rolled quite slowly, which was a bit boring, but we never got around to fix that. Trying another physics backend would have been interesting!
The magnet levels are hard, I agree!