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I think the idea of escalating rules you have to follow is really strong and I think would have been enough for this simple idea of sorting items. But in the end, the game is way too short to really explore this idea and is bugged with technical difficulties. I know just too well how this happens. I just wanted to say that the core idea is really solid and I can totally see having a lot of fun with frantically sorting stuff with ever-complicating rules.