Well, I just played Penumbra and Spellwood Tavern. Great job with those! I'll keep your offer in mind :)
Pocket Lizard
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Nice idea, switching between those two states. I personally didn't really like that you can die as a ghost, especially since it took me a while to realize that you also die if it takes you too long. So when I slowly maneuvered around the spikes I just constantly died. Guess I should have read the game page earlier^^
But it was fun!
Very interesting game. I really like the implementation of the 2-button limit. The game also looks and sounds great. But some instructions would have been nice. I think I eventually figured everything out and advanced to summer, but the game is quite hard. Unfortunately, there is also a bug that sometimes prevents a certain resource from being collected.
But I could definitely see myself playing a more complete version of this for hours :)
Feels very polished! I really like the atmosphere you created visually, especially the cityscape. Fun game :)
Just one thing, though. You can do a double jump if you press the space bar twice in a row really quickly. Since I had the same problem with my character controller in the past, I believe this is because of the coyote time ;)
I think the idea of escalating rules you have to follow is really strong and I think would have been enough for this simple idea of sorting items. But in the end, the game is way too short to really explore this idea and is bugged with technical difficulties. I know just too well how this happens. I just wanted to say that the core idea is really solid and I can totally see having a lot of fun with frantically sorting stuff with ever-complicating rules.
Checked out the working version. Really enjoyed my play through the game! I had a similar idea in my brainstroming phase and really like the way you pulled this off. It's very calming and actually made me feel good. I guess that's exactly what it was supposed to do :)
Most games focus on conflict, so it was really nice to play a game that explores human relationships. Very well done :)
Very polished game in a lot of ways. Audio, art and puzzle design are all very well done.
But I kept having a weird bug where the game would often reset to the last checkpoint when I tried to put myself together. Ultimately that was too frustrating, and I gave up. But this is a jam game, those things can happen.
Really great game overall. The snowman thematic fits so well with the theme of the jam.
(As a side note, I think I solved one of the puzzles in an unintended way. The closed door at the beginning where you have to climb up. I managed to get through the door with all 3 parts, went up the elevator afterwards and then stepped on a button that made another climbable wall appear that I didn't need at this point because I had all parts on the other side already. So I guess this puzzle was designed in a way that you are supposed to only get across to the other side with the head and the bottom first and later also get the middle part. Otherwise I am missing the point of that button. So if this really was unintended, here is how I did it: climb up with the head and middle part. Get the head through the tiny space and let it open the door. The bottom gets on the button, the head back out the door. Now you just climb back up with the head, let it press the button, go down and through the door with the arms and then follow with the head through the tiny space.)
Very cool game, as you probably already know by now with all of the positive comments. Really like the look of it and you got quite a big amount of levels for a game jam. It was a lot of fun to play through. The tutorial was very well done.
But somehow I managed to miss how I could throw people until level 15. I went back to see where the mechanic was introduced. Apparently in level 7. I managed to finish that level without throwing by jumping and switching to the person on top of the human tower while being in the air and quickly getting off. I used the same method in level 12 and really had the feeling it wasn't the intended way, but I didn't know what else to do. In level 15 finally, this method didn't work anymore because I couldn't get high enough so I went back to game page to look for the controls and that solved my problem.
I also found the jumping a little bit hard at times. The air control wasn't quite there and that made me miss a jump more often than I'd liked.
But overall great game that you can definitely be proud of :)
Don't know if i missed something but the timing with the spikes is really, really tight. Like, way too tight.
As others have already said though, the atmosphere is really nice. I also like the art generally. Some feedback for when I hit the enemies would have been nice. With some enemies I wasn't even sure they can be killed at all, because they took a few hits and, again, there was no feedback if that did anything.
But I really like the idea of having a short but kinda challenging game for a game jam :)
I really like the particle effcts! Generally, sound and graphics are pretty neat. Love the simple yet cool visual presentation.
But the game lacks a little bit of a challenge. I found it was pretty easy not to get hit and I didn't feel the game's difficulty was increasing.
Overall a very cool idea though, that needs a bit more challenge.
Nice game. It was a bit confusing at first, but after I figured it out it definitely was fun to play and a nice challenge. Graphics and sound are nice and fit the game well.
I would have really appreciated a way to undo at least one move. It can be frustrating at times when you make a tiny mistake and have to start the whole level over again. Also some kind of indication if I have used my abillity already would have been nice.
Overall a cool game that fits the theme very well.