Ordinarily I love sound puzzles, but I have to agree with other comments on the volume sort. The quieter half were sortable, but the louder half seemed impossible to distinguish. Because of what the sound was (intensely pitched and somewhat abrupt), I wasn't willing to turn the volume any higher to try to sort them better... so each time I had to quit at that one. (The first time, that was my first puzzle T_T thus the second try... :D ) Oh but in general it was fun. ^_^
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Co-dev here. Indeed had we realized in time that the volume ones were likely normalized by Unity, making the higher volumes indistinguishable, we would've held off the gimmick from the final build.
We might end up releasing a fixed version with better variety on the gimmicks as well, if people are interested.
I'm glad you still enjoyed it! :)